![]() ![]() 860x1247px Gta V Map Black And White, Png HD phone wallpaper.2560x1440px Los Santos Gta V City View 1440P Resolution, , Background, and, 2560X1440 GTA 5 HD wallpaper.3840x2160px Los Santos, GTA V, cityscape, sunset, game HD wallpaper.1600x1406px Gta V Logo Png, GTA 5 Logo HD wallpaper. ![]() 1944x3456px Gta V Map HD phone wallpaper. ![]() GTA V Games gta v aesthetic and Background Background video game game GTA V Map Grand Theft Auto V cityscape GTA V Online Gaming buildings Fivem IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.7" iPad Pro: 2048x1536, 1536x2048 IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 Once I went up to a 1070, GTA 5 could run maxxed for days and barely make my GPU's fans spin.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: Turn AA and texture filtering all the way up, just max out every setting, and then run your comparison.įYI I had a similar experience with the 760GTX resolution didn't matter, and only pushing AA really tested it. You should do so (all graphics settings listed). I noticed you didn't post your test parameters themselves. Your low-end FPS is still faster than most humans can perceive. Seeing as your video card is relatively new and comparable to the nVidia 1060 in performance, and GTA 5 is not by any means a new game, the real reason you're not seeing a difference is because you aren't making the card sweat. The high-polygon objects and features like Anti-Aliasing weigh down the GPU, and that's where you're seeing a difference at all. GTA5 doesn't use 4k textures, and I'd wager most of them are actually relatively low resolution, laid across high-poly objects. Texture processing is a large part of rendering, and your card has plenty of VRAM to store the textures. Once you clear 720p, you've effectively got all of the textures that were meant to load being managed. That's not why this is happening.īelieve it or not, your results are precisely as expected. It's always funny to me when I see things like "bottlenecking" in a troubleshooting post, just because every video card is technically bottlenecked by the PCI-E Bus and motherboard before the processor even gets involved. Also, this is a new pre-built computer that was released late 2016 (Dell XPS 8910 SE) I have the latest graphics drivers from AMD at the time of the test. I have not done tests in other games, but this really bewilders me. This is unexpected, as 1080p would be pushing 2073600 pixels, while 720p only needs to work with 864000 pixels - less than half of the pixels at 1080p. ![]() The 1080p fps performance in terms of minimum, maximum and average were higher than that of the 720p in almost all cases. I've double checked these results to make sure I didn't get the two mixed up. All other settings were kept the same GTA V Benchmark Results: 1080pįrames Per Second (Higher is better) Min, Max, Avg In fact, the average fps for 1080p was higher than that of 720p. I used the GTA V built-in benchmark tests at 1080p vs 720p, and found that the benchmark results had little difference. ![]()
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