![]() ![]() It should be a lot of fun, a little frustrating, and no doubt ridiculous. I’ve played many games in the series multiple times, but this will be my first time taking on the series as a whole. ![]() The goal is ten-ish (is Metal Gear Solid V: Ground Zeroes its own game?) Metal Gear games starting with 1987’s Metal Gear on the MSX2 and working our way up through Metal Gear Solid: The Phantom Pain on Playstation 4. Well, as you now know, we’re going to be doing this together. You told me that if I did, I’d have to write about it. I told you last week that I was thinking of starting the series from the beginning, going back to Metal Gear’s 1987 roots and working my way forward. No other series has the legacy that Metal Gear does. It falls in the middle of a ten-ish game timeline spanning six generations of game consoles. I have a lot I want to talk about, but the game doesn’t exist in a vacuum. And that is how I got here, 30 hours into Metal Gear Solid V: The Phantom Pain and about to start something bigger. The franchise has been a huge part of my gaming life, and with Kojima’s departure (removal?) from Konami I began to realize that it would be crazy for me to ignore this final entry in Kojima’s wonderfully ridiculous story. I had my reasons (that is another letter entirely), but those reasons began to lose their hold on me as the game’s release closed in. You have been asking me over the last few months whether or not I intended to get The Phantom Pain at launch, or even pick it up at all, and I had always expressed reluctance, indifference, and even resistance to the idea. Konami might release a Metal Gear Solid 6, but it won’t have series-long director, writer, and designer, Hideo Kojima, leading development. It is 2015 and I am neck deep in Metal Gear Solid V: The Phantom Pain a game that is likely the end of an era. An index of the letters can be found here. ![]() Codec Logs is a retrospective Metal Gear letter series by Blake Foley and Sean Gandert. ![]()
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